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JS中的Canvas动画
几天没写博客了,今天又忙到很晚,教大家做一个波浪花环吧
效果图如上所示:
老规矩先把代码给大家,新建一个html文档(新建一个txt文本文档,把后缀名改为“ .html
”),以记事本打开,把复制好的代码粘贴进去,“ 保存 ”,退出,双击或右键选择浏览器打开。
祝大家前端学习愉快,在今后的日子中与君共勉
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Document</title> <style> body { background: #111; padding:0; margin:0; overflow:hidden; } </style> </head> <body> <div id="wrapper"></div> </body> <script> (function(){ 'use strict'; let wrapper, canvas, ctx, width, height, Tau=Math.PI*2, PI180=Math.PI/180, systems=[]; /* PlanetarySystem */ let PlanetarySystem = function(id='pSys'){ Object.defineProperty(this, 'id', { value:id, writable:true} ); Object.defineProperty(this, 'x', { value:0, writable:true }); Object.defineProperty(this, 'y', { value:0, writable:true }); Object.defineProperty(this, 'allBodies', { value:[], writable:true }); Object.defineProperty(this, 'allBodiesLookup', { value:{}, writable:true }); // fast id lookup for children Object.defineProperty(this, 'numBodies', { value:0, writable:true }); } PlanetarySystem.prototype.addBody = function(vo) { vo.parentSystem = this; vo.parentBody = vo.parentBody === null ? this : this.allBodiesLookup[vo.parentBody]; let body = new PlanetaryBody(vo); body.update(); this.allBodies.push(body); this.allBodiesLookup[vo.id] = body; this.numBodies += 1; } PlanetarySystem.prototype.setSpeedFactor = function(value){ let body; for(let i=0; i<this.numBodies; i++){ body = this.allBodies[i]; body.setSpeedFactor(value); } } PlanetarySystem.prototype.update = function(){ let body; for(let i=0; i<this.numBodies; i++){ body = this.allBodies[i]; body.update(); } } /* PlanetaryBody */ let PlanetaryBody = function(vo){ Object.defineProperty(this, 'id', { value:vo.id, writable:true} ); Object.defineProperty(this, 'diameter', { value:vo.diameter, writable:true }); Object.defineProperty(this, 'colour', { value:vo.colour, writable:true }); Object.defineProperty(this, 'x', { value:0, writable:true }); Object.defineProperty(this, 'y', { value:0, writable:true }); Object.defineProperty(this, 'vx', { value:0, writable:true }); Object.defineProperty(this, 'vy', { value:0, writable:true }); Object.defineProperty(this, 'degrees', { value:vo.degrees, writable:true }); Object.defineProperty(this, 'speedBase', { value:vo.speed, writable:true }); Object.defineProperty(this, 'speed', { value:vo.speed , writable:true }); Object.defineProperty(this, 'orbitalRadius', { value:vo.orbitalRadius, writable:true }); Object.defineProperty(this, 'parentSystem', { value:vo.parentSystem, writable:true }); Object.defineProperty(this, 'parentBody', { value:vo.parentBody, writable:true }); return this; } PlanetaryBody.prototype.update = function(){ let angle = this.degrees * PI180; this.degrees += this.speed; this.vx = this.orbitalRadius * Math.cos(angle); this.vy = this.orbitalRadius * Math.sin(angle); // update position if(this.parentBody != null){ this.x = this.vx + this.parentBody.x; this.y = this.vy + this.parentBody.y; } } /* init() */ function init(){ wrapper = document.querySelector('#wrapper'); canvas = createCanvas('canvas', width, height); wrapper.appendChild(canvas); ctx = canvas.getContext('2d'); setupEvents(); resizeCanvas(); /* Define new PlanetarySystem and set values */ let system1 = new PlanetarySystem('pSys1'); systems.push(system1); system1.x = width * .5; system1.y = height * .5; system1.addBody({id:'sun', diameter:5, degrees:0, speed:0, colour:'#FDFE1D', orbitalRadius:0, parentBody:null}); for(let loop=30, i=0; i<loop; i+=1){ system1.addBody({ id: 'ball'+i, diameter: 5, degrees: 0, speed: 2 + (loop * 0.15) - (i* 0.2), colour: '#FDFE1D', orbitalRadius: 7*(i+1), parentBody: 'sun'}); } } /* Methods */ function createCanvas(id, w, h){ let tCanvas = document.createElement('canvas'); tCanvas.width = w; tCanvas.height = h; tCanvas.id = id; return tCanvas; } function setupEvents(){ window.onresize = resizeCanvas; } function resizeCanvas(){ let rect = wrapper.getBoundingClientRect(); width = window.innerWidth; height = window.innerHeight - rect.top -2; canvas.width = width; canvas.height = height; for(let i=0; i<systems.length; i++){ systems[i].x = width * .5; systems[i].y = height * .5; } } function update(){ for(let loop=systems.length, i=0; i<loop; i++){ systems[i].update(); } } function draw(){ let system; let prev = null; for(let i=0; i<systems.length; i++){ system = systems[i]; let planetaryBody; for(let loop=system.numBodies, j=1; j<loop; j+=1) { planetaryBody = system.allBodies[j]; ctx.beginPath(); ctx.arc(planetaryBody.x, planetaryBody.y, planetaryBody.diameter, 0, Tau, false); ctx.fillStyle = planetaryBody.colour; ctx.fill(); if(j>1){ ctx.strokeStyle = planetaryBody.colour; ctx.lineWidth = 2; ctx.beginPath(); ctx.moveTo(planetaryBody.x, planetaryBody.y); ctx.lineTo(prev.x, prev.y); ctx.stroke(); } prev = {x:planetaryBody.x, y:planetaryBody.y}; } } } function animate(){ ctx.fillStyle = 'rgba(0,0,0, .05)'; ctx.fillRect(0, 0, width, height); update(); draw(); requestAnimationFrame(animate); } init(); animate(); }()); </script> </html>
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黑松山资源网 Design By www.paidiu.com
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稳了!魔兽国服回归的3条重磅消息!官宣时间再确认!
昨天有一位朋友在大神群里分享,自己亚服账号被封号之后居然弹出了国服的封号信息对话框。
这里面让他访问的是一个国服的战网网址,com.cn和后面的zh都非常明白地表明这就是国服战网。
而他在复制这个网址并且进行登录之后,确实是网易的网址,也就是我们熟悉的停服之后国服发布的暴雪游戏产品运营到期开放退款的说明。这是一件比较奇怪的事情,因为以前都没有出现这样的情况,现在突然提示跳转到国服战网的网址,是不是说明了简体中文客户端已经开始进行更新了呢?
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