黑松山资源网 Design By www.paidiu.com
前言:马上过年了,我打算在后台里面偷偷地埋个新春祝福+放烟花的彩蛋。项目是基于react+typescript的,因此最后封装成了一个组件,设置好开启时间就可以显示了。
目录结构
目录结构大致如下
我们将烟花分为两个阶段,一个是未炸开持续上升时期,另一个是炸开后分散的时期。
其中Vector表示一个坐标,Particle表示一个烟花的亮点,Firewor表示烟花未炸开时持续上升的亮点。index.tsx就是组件了,绘制了canvas,并执行了动画。
Vector
这个坐标就很简单,后面涉及到位置的变更都可以使用它的add方法进行偏移操作
export default class Vector { constructor(public x: number, public y: number) {} add(vec2: {x: number; y: number}) { this.x = this.x + vec2.x; this.y = this.y + vec2.y; } }
Particle
初始创建的时候给个坐标,后续每次更新的时候控制y坐标下落,gravity变量就是下落的值。timeSpan用于控制烟花展示的时长
import Vector from './Vector'; export default class Particle { pos: Vector = null; vel: {x: number; y: number} = null; dead: boolean = false; start: number = 0; ctx: CanvasRenderingContext2D = null; constructor(pos: {x: number; y: number}, vel: {x: number; y: number}, ctx: CanvasRenderingContext2D) { this.pos = new Vector(pos.x, pos.y); this.vel = vel; this.dead = false; this.start = 0; this.ctx = ctx; } update(time: number, gravity: number) { let timeSpan = time - this.start; if (timeSpan > 500) { this.dead = true; } if (!this.dead) { this.pos.add(this.vel); this.vel.y = this.vel.y + gravity; } } draw() { if (!this.dead) { this.drawDot(this.pos.x, this.pos.y, Math.random() > 0.5 ? 1 : 2); } } drawDot(x: number, y: number, size: number) { this.ctx.beginPath(); this.ctx.arc(x, y, size, 0, Math.PI * 2); this.ctx.fill(); this.ctx.closePath(); } }
Firework
生成随机的hsl颜色,hsl(' + rndNum(360) + ', 100%, 60%)
;Firework每次上升的距离是一个递减的过程,我们初始设置一个上升的距离,之后每次绘制的时候,这个距离减gravity,当距离小于零的时候,说明该出现烟花绽放的动画了。
import Vector from './Vector'; import Particle from './Particle'; let rnd = Math.random; function rndNum(num: number) { return rnd() * num + 1; } export default class Firework { pos: Vector = null; vel: Vector = null; color: string = null; size: number = 0; dead: boolean = false; start: number = 0; ctx: CanvasRenderingContext2D = null; gravity: number = null; exParticles: Particle[] = []; exPLen: number = 100; rootShow: boolean = true; constructor(x: number, y: number, gravity: number, ctx: CanvasRenderingContext2D) { this.pos = new Vector(x, y); this.vel = new Vector(0, -rndNum(10) - 3); this.color = 'hsl(' + rndNum(360) + ', 100%, 60%)'; this.size = 4; this.dead = false; this.start = 0; this.ctx = ctx; this.gravity = gravity; } update(time: number, gravity: number) { if (this.dead) { return; } this.rootShow = this.vel.y < 0; if (this.rootShow) { this.pos.add(this.vel); this.vel.y = this.vel.y + gravity; } else { if (this.exParticles.length === 0) { for (let i = 0; i < this.exPLen; i++) { let randomR = rndNum(5); let randomX = -rndNum(Math.abs(randomR) * 2) + Math.abs(randomR); let randomY = Math.sqrt(Math.abs(Math.pow(randomR, 2) - Math.pow(randomX, 2))) * (Math.random() > 0.5 ? 1 : -1); this.exParticles.push(new Particle(this.pos, new Vector(randomX, randomY), this.ctx)); this.exParticles[this.exParticles.length - 1].start = time; } } let numOfDead = 0; for (let i = 0; i < this.exPLen; i++) { let p = this.exParticles[i]; p.update(time, this.gravity); if (p.dead) { numOfDead++; } } if (numOfDead === this.exPLen) { this.dead = true; } } } draw() { if (this.dead) { return; } this.ctx.fillStyle = this.color; if (this.rootShow) { this.drawDot(this.pos.x, this.pos.y, this.size); } else { for (let i = 0; i < this.exPLen; i++) { let p = this.exParticles[i]; p.draw(); } } } drawDot(x: number, y: number, size: number) { this.ctx.beginPath(); this.ctx.arc(x, y, size, 0, Math.PI * 2); this.ctx.fill(); this.ctx.closePath(); } }
FireworkComponent
组件本身就很简单了,生成和绘制Firework。我们在这里面可以额外加一些文字
import React from 'react'; import Firework from './Firework'; import {autobind} from 'core-decorators'; let rnd = Math.random; function rndNum(num: number) { return rnd() * num + 1; } interface PropTypes { onClick?: () => void; } @autobind class FireworkComponent extends React.Component<PropTypes> { canvas: HTMLCanvasElement = null; ctx: CanvasRenderingContext2D = null; snapTime: number = 0; fireworks: Firework[] = []; gravity: number = 0.1; componentDidMount() { this.canvas = document.querySelector('#fireworks'); this.canvas.width = window.innerWidth; this.canvas.height = window.innerHeight; this.ctx = this.canvas.getContext('2d'); this.init(); this.draw(); } init() { let numOfFireworks = 20; for (let i = 0; i < numOfFireworks; i++) { this.fireworks.push(new Firework(rndNum(this.canvas.width), this.canvas.height, this.gravity, this.ctx)); } } update(time: number) { for (let i = 0, len = this.fireworks.length; i < len; i++) { let p = this.fireworks[i]; p.update(time, this.gravity); } } draw(time?: number) { this.update(time); this.ctx.fillStyle = 'rgba(0,0,0,0.3)'; this.ctx.fillStyle = 'rgba(0,0,0,0)'; this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height); this.ctx.font = 'bold 30px cursive'; this.ctx.fillStyle = '#e91818'; let text = 'XX项目组给您拜个早年!'; let textWidth = this.ctx.measureText(text); this.ctx.fillText(text, this.canvas.width / 2 - textWidth.width / 2, 200); text = '在新年来临之际,祝您:'; textWidth = this.ctx.measureText(text); this.ctx.fillText(text, this.canvas.width / 2 - textWidth.width / 2, 260); text = '工作顺利,新春快乐!'; this.ctx.font = 'bold 48px STCaiyun'; this.ctx.fillStyle = 'orangered'; textWidth = this.ctx.measureText(text); this.ctx.fillText(text, this.canvas.width / 2 - textWidth.width / 2, 340); this.ctx.fillStyle = 'gray'; this.ctx.font = '18px Arial'; text = '点击任意处关闭'; textWidth = this.ctx.measureText(text); this.ctx.fillText(text, this.canvas.width - 20 - textWidth.width, 60); this.snapTime = time; this.ctx.fillStyle = 'blue'; for (let i = 0, len = this.fireworks.length; i < len; i++) { let p = this.fireworks[i]; if (p.dead) { p = this.fireworks[i] = new Firework( rndNum(this.canvas.width), this.canvas.height, this.gravity, this.ctx ); p.start = time; } p.draw(); } window.requestAnimationFrame(this.draw); } render() { return ( <canvas id="fireworks" onClick={this.props.onClick} style={{position: 'fixed', zIndex: 99, background: 'rgba(0,0,0, 0.8)'}} width="400" height="400"></canvas> ); } } export default FireworkComponent;
大致效果
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。
黑松山资源网 Design By www.paidiu.com
广告合作:本站广告合作请联系QQ:858582 申请时备注:广告合作(否则不回)
免责声明:本站资源来自互联网收集,仅供用于学习和交流,请遵循相关法律法规,本站一切资源不代表本站立场,如有侵权、后门、不妥请联系本站删除!
免责声明:本站资源来自互联网收集,仅供用于学习和交流,请遵循相关法律法规,本站一切资源不代表本站立场,如有侵权、后门、不妥请联系本站删除!
黑松山资源网 Design By www.paidiu.com
暂无评论...
更新日志
2024年09月20日
2024年09月20日
- [电影原声带]黎允文《天将雄师》[FLAC+CUE]
- 曝NS继任机型已进入量产阶段:已花了30亿日元
- 不是Switch2?曝《马里奥惊奇》NS捆绑包即将公开
- 暖心任天堂!网友Switch维修返还时贴纸被完好保留
- 《国语老歌 经典对唱情歌 2CD》[WAV/分轨][1.1GB]
- 《刀郎 翻唱精选华语专辑 披着羊皮的狼 》[WAV+CUE][430MB]
- 《真的田震 中国乐坛红极一时的歌者 精品集》[WAV+CUE][300MB]
- 群星.1995-新滚石九大天王之情歌大全【滚石】【WAV+CUE】
- 群星.1993-滚石九大天王十二出好戏·纵夏欢唱【滚石】【WAV+CUE】
- 群星.1993-滚石九大天王十二出好戏·贺岁齐唱【滚石】【WAV+CUE】
- 黑神话悟空上品虫校尉精魄获取方法一览|上品虫校尉精魄收集攻略
- 《指环王:夏尔的传说》推迟至2025年初发行
- 黑神话悟空上品蝎太子精魄获取方法一览|上品蝎太子精魄收集攻略
- 银霞.1977-《台北66电影原声带》台湾复刻版[WAV+CUE]
- 银霞.1980-《你那好冷的小手》台湾珍藏纪念版[WAV+CUE]