黑松山资源网 Design By www.paidiu.com
演示HTML5 Canvas鼠标事件,获取Canvas对象上的鼠标坐标,演示键盘事件通过键盘控制Canvas上对象移动。
Canvas对象支持所有的JavaScript的鼠标事件,包括鼠标点击(MouseClick), 鼠标按下(Mouse Down), 鼠标抬起(Mouse Up),鼠标移动( Mouse Move)对Canvas添加鼠标事件方式有两种,一种方式是通过API来完成:
复制代码代码如下:
// mouse event
canvas.addEventListener("mousedown",doMouseDown,false);
canvas.addEventListener('mousemove', doMouseMove,false);
canvas.addEventListener('mouseup', doMouseUp, false);
另外一种方式在JavaScript中称为反模式:
复制代码代码如下:
canvas.onmousedown = function(e){
}
canvas.onmouseup = function(e){
}
canvas.onmousemove = function(e){
}
获取鼠标在Canvas对象上坐标:
由于Canvas上鼠标事件中不能直接获取鼠标在Canvas的坐标,所获取的都是基于整个
屏幕的坐标。所以通过鼠标事件e.pageX与e.pageY来获取鼠标位置,然后通过
Canvas. getBoundingClientRect()来获取Canvas对象相对屏幕的相对位置,通过计算
得到鼠标在Canvas的坐标,代码如下:
复制代码代码如下:
function getPointOnCanvas(canvas, x, y) {
var bbox =canvas.getBoundingClientRect();
return { x: x- bbox.left *(canvas.width / bbox.width),
y:y - bbox.top * (canvas.height / bbox.height)
};
}
键盘事件:
HTML5 Canvas本身不支持键盘事件监听与获取,常用的有两种方法来解决这个问题:
一:通过windows对象来实现Canvas键盘事件监听与处理
// key event - use window as object
window.addEventListener('keydown', doKeyDown,true);
二:通过在Canvas对象上添加其它支持键盘事件的DOM元素实现键盘事件支持
复制代码代码如下:
<canvas id="event_canvas"tabindex="0"></canvas>
// key event - use DOM element asobject
canvas.addEventListener('keydown', doKeyDown,true);
canvas.focus();
其中tabindex为HTML5 DOM元素,支持键盘事件。
演示,一个可以根据键盘上下左右移动的矩形块:
一个完整的鼠标与键盘事件演示代码如下:
复制代码代码如下:
var tempContext = null; // global variable 2d context
var started = false;
var mText_canvas = null;
var x = 0, y =0;
window.add
window.onload = function() {
var canvas = document.getElementById("event_canvas");
console.log(canvas.parentNode.clientWidth);
canvas.width = canvas.parentNode.clientWidth;
canvas.height = canvas.parentNode.clientHeight;
if (!canvas.getContext) {
console.log("Canvas not supported. Please install a HTML5 compatible browser.");
return;
}
// get 2D context of canvas and draw rectangel
tempContext = canvas.getContext("2d");
tempContext.fillStyle="blue";
x = canvas.width/2;
y = canvas.height/2;
tempContext.fillRect(x, y, 80, 40);
// key event - use DOM element as object
canvas.addEventListener('keydown', doKeyDown, true);
canvas.focus();
// key event - use window as object
window.addEventListener('keydown', doKeyDown, true);
// mouse event
canvas.addEventListener("mousedown", doMouseDown, false);
canvas.addEventListener('mousemove', doMouseMove, false);
canvas.addEventListener('mouseup', doMouseUp, false);
}
function getPointOnCanvas(canvas, x, y) {
var bbox = canvas.getBoundingClientRect();
return { x: x - bbox.left * (canvas.width / bbox.width),
y: y - bbox.top * (canvas.height / bbox.height)
};
}
function doKeyDown(e) {
var keyID = e.keyCode ? e.keyCode :e.which;
if(keyID === 38 || keyID === 87) { // up arrow and W
clearCanvas();
y = y - 10;
tempContext.fillRect(x, y, 80, 40);
e.preventDefault();
}
if(keyID === 39 || keyID === 68) { // right arrow and D
clearCanvas();
x = x + 10;
tempContext.fillRect(x, y, 80, 40);
e.preventDefault();
}
if(keyID === 40 || keyID === 83) { // down arrow and S
clearCanvas();
y = y + 10;
tempContext.fillRect(x, y, 80, 40);
e.preventDefault();
}
if(keyID === 37 || keyID === 65) { // left arrow and A
clearCanvas();
x = x - 10;
tempContext.fillRect(x, y, 80, 40);
e.preventDefault();
}
}
function clearCanvas() {
tempContext.clearRect(0, 0, 500, 500)
}
function doMouseDown(event) {
var x = event.pageX;
var y = event.pageY;
var canvas = event.target;
var loc = getPointOnCanvas(canvas, x, y);
console.log("mouse down at point( x:" + loc.x + ", y:" + loc.y + ")");
tempContext.beginPath();
tempContext.moveTo(loc.x, loc.y);
started = true;
}
function doMouseMove(event) {
var x = event.pageX;
var y = event.pageY;
var canvas = event.target;
var loc = getPointOnCanvas(canvas, x, y);
if (started) {
tempContext.lineTo(loc.x, loc.y);
tempContext.stroke();
}
}
function doMouseUp(event) {
console.log("mouse up now");
if (started) {
doMouseMove(event);
started = false;
}
}
HTML部分:
复制代码代码如下:
<body>
<h1>HTML Canvas Event Demo - By Gloomy Fish</h1>
<pre>Press W, A, S, D keys to move</pre>
<div id="my_painter">
<canvas id="event_canvas" tabindex="0"></canvas>
</div>
</body>
Canvas对象支持所有的JavaScript的鼠标事件,包括鼠标点击(MouseClick), 鼠标按下(Mouse Down), 鼠标抬起(Mouse Up),鼠标移动( Mouse Move)对Canvas添加鼠标事件方式有两种,一种方式是通过API来完成:
复制代码代码如下:
// mouse event
canvas.addEventListener("mousedown",doMouseDown,false);
canvas.addEventListener('mousemove', doMouseMove,false);
canvas.addEventListener('mouseup', doMouseUp, false);
另外一种方式在JavaScript中称为反模式:
复制代码代码如下:
canvas.onmousedown = function(e){
}
canvas.onmouseup = function(e){
}
canvas.onmousemove = function(e){
}
获取鼠标在Canvas对象上坐标:
由于Canvas上鼠标事件中不能直接获取鼠标在Canvas的坐标,所获取的都是基于整个
屏幕的坐标。所以通过鼠标事件e.pageX与e.pageY来获取鼠标位置,然后通过
Canvas. getBoundingClientRect()来获取Canvas对象相对屏幕的相对位置,通过计算
得到鼠标在Canvas的坐标,代码如下:
复制代码代码如下:
function getPointOnCanvas(canvas, x, y) {
var bbox =canvas.getBoundingClientRect();
return { x: x- bbox.left *(canvas.width / bbox.width),
y:y - bbox.top * (canvas.height / bbox.height)
};
}
键盘事件:
HTML5 Canvas本身不支持键盘事件监听与获取,常用的有两种方法来解决这个问题:
一:通过windows对象来实现Canvas键盘事件监听与处理
// key event - use window as object
window.addEventListener('keydown', doKeyDown,true);
二:通过在Canvas对象上添加其它支持键盘事件的DOM元素实现键盘事件支持
复制代码代码如下:
<canvas id="event_canvas"tabindex="0"></canvas>
// key event - use DOM element asobject
canvas.addEventListener('keydown', doKeyDown,true);
canvas.focus();
其中tabindex为HTML5 DOM元素,支持键盘事件。
演示,一个可以根据键盘上下左右移动的矩形块:
一个完整的鼠标与键盘事件演示代码如下:
复制代码代码如下:
var tempContext = null; // global variable 2d context
var started = false;
var mText_canvas = null;
var x = 0, y =0;
window.add
window.onload = function() {
var canvas = document.getElementById("event_canvas");
console.log(canvas.parentNode.clientWidth);
canvas.width = canvas.parentNode.clientWidth;
canvas.height = canvas.parentNode.clientHeight;
if (!canvas.getContext) {
console.log("Canvas not supported. Please install a HTML5 compatible browser.");
return;
}
// get 2D context of canvas and draw rectangel
tempContext = canvas.getContext("2d");
tempContext.fillStyle="blue";
x = canvas.width/2;
y = canvas.height/2;
tempContext.fillRect(x, y, 80, 40);
// key event - use DOM element as object
canvas.addEventListener('keydown', doKeyDown, true);
canvas.focus();
// key event - use window as object
window.addEventListener('keydown', doKeyDown, true);
// mouse event
canvas.addEventListener("mousedown", doMouseDown, false);
canvas.addEventListener('mousemove', doMouseMove, false);
canvas.addEventListener('mouseup', doMouseUp, false);
}
function getPointOnCanvas(canvas, x, y) {
var bbox = canvas.getBoundingClientRect();
return { x: x - bbox.left * (canvas.width / bbox.width),
y: y - bbox.top * (canvas.height / bbox.height)
};
}
function doKeyDown(e) {
var keyID = e.keyCode ? e.keyCode :e.which;
if(keyID === 38 || keyID === 87) { // up arrow and W
clearCanvas();
y = y - 10;
tempContext.fillRect(x, y, 80, 40);
e.preventDefault();
}
if(keyID === 39 || keyID === 68) { // right arrow and D
clearCanvas();
x = x + 10;
tempContext.fillRect(x, y, 80, 40);
e.preventDefault();
}
if(keyID === 40 || keyID === 83) { // down arrow and S
clearCanvas();
y = y + 10;
tempContext.fillRect(x, y, 80, 40);
e.preventDefault();
}
if(keyID === 37 || keyID === 65) { // left arrow and A
clearCanvas();
x = x - 10;
tempContext.fillRect(x, y, 80, 40);
e.preventDefault();
}
}
function clearCanvas() {
tempContext.clearRect(0, 0, 500, 500)
}
function doMouseDown(event) {
var x = event.pageX;
var y = event.pageY;
var canvas = event.target;
var loc = getPointOnCanvas(canvas, x, y);
console.log("mouse down at point( x:" + loc.x + ", y:" + loc.y + ")");
tempContext.beginPath();
tempContext.moveTo(loc.x, loc.y);
started = true;
}
function doMouseMove(event) {
var x = event.pageX;
var y = event.pageY;
var canvas = event.target;
var loc = getPointOnCanvas(canvas, x, y);
if (started) {
tempContext.lineTo(loc.x, loc.y);
tempContext.stroke();
}
}
function doMouseUp(event) {
console.log("mouse up now");
if (started) {
doMouseMove(event);
started = false;
}
}
HTML部分:
复制代码代码如下:
<body>
<h1>HTML Canvas Event Demo - By Gloomy Fish</h1>
<pre>Press W, A, S, D keys to move</pre>
<div id="my_painter">
<canvas id="event_canvas" tabindex="0"></canvas>
</div>
</body>
黑松山资源网 Design By www.paidiu.com
广告合作:本站广告合作请联系QQ:858582 申请时备注:广告合作(否则不回)
免责声明:本站资源来自互联网收集,仅供用于学习和交流,请遵循相关法律法规,本站一切资源不代表本站立场,如有侵权、后门、不妥请联系本站删除!
免责声明:本站资源来自互联网收集,仅供用于学习和交流,请遵循相关法律法规,本站一切资源不代表本站立场,如有侵权、后门、不妥请联系本站删除!
黑松山资源网 Design By www.paidiu.com
暂无评论...
RTX 5090要首发 性能要翻倍!三星展示GDDR7显存
三星在GTC上展示了专为下一代游戏GPU设计的GDDR7内存。
首次推出的GDDR7内存模块密度为16GB,每个模块容量为2GB。其速度预设为32 Gbps(PAM3),但也可以降至28 Gbps,以提高产量和初始阶段的整体性能和成本效益。
据三星表示,GDDR7内存的能效将提高20%,同时工作电压仅为1.1V,低于标准的1.2V。通过采用更新的封装材料和优化的电路设计,使得在高速运行时的发热量降低,GDDR7的热阻比GDDR6降低了70%。
更新日志
2024年11月16日
2024年11月16日
- 张敬轩2005《我的梦想我的路》几何娱乐[WAV+CUE][1G]
- 群星《人到四十男儿情(SRS+WIZOR)》[原抓WAV+CUE]
- 马久越《上善若水HQCDII》[低速原抓WAV+CUE]
- 龚玥《女儿情思》6N纯银SQCD【WAV+CUE】
- 张惠妹《你在看我吗》大碟15 金牌大风[WAV+CUE][1G]
- 群星《左耳·听见爱情》星文唱片[WAV+CUE][1G]
- 群星《抖音嗨疯-DISCO英文版》[WAV+CUE][1G]
- 群星.1990-情义无价(TP版)【中唱】【WAV+CUE】
- 马兆骏.1990-心情·七月【滚石】【WAV+CUE】
- 方伊琪.1979-沙鸥(LP版)【星岛全音】【WAV+CUE】
- 蔡琴《醇厚嗓音》6N纯银SQCD【WAV+CUE】
- 陈曦《遇见HQCD》[WAV+CUE]
- 大提琴-刘欣欣《爱的问候》HDCD[WAV+CUE]
- 周耀辉/邓慧中《从什么时候开始》[320K/MP3][95.71MB]
- 周耀辉/邓慧中《从什么时候开始》[FLAC/分轨][361.29MB]